Article, 2024

Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

IEEE Computer Graphics and Applications, ISSN 0272-1716, Volume 44, 3, Pages 91-98, 10.1109/MCG.2024.3367422

Contributors

Butcher P.W.S. 0000-0002-3361-627X (Corresponding author) [1] Batch A. 0000-0002-7450-9542 Saffo D. 0000-0001-9515-048X Macintyre B. 0000-0002-5357-2366 Elmqvist N. 0000-0001-5805-5301 [2] Ritsos P.D. 0000-0001-9308-3885 [1]

Affiliations

  1. [1] Bangor University
  2. [NORA names: United Kingdom; Europe, Non-EU; OECD];
  3. [2] Aarhus University
  4. [NORA names: AU Aarhus University; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Native game engines have long been the 3-D development platform of choice for research in mixed and augmented reality. For this reason, they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this article, we investigate common assumptions about native game engines versus WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

Data Provider: Elsevier