open access publication

Article, 2024

Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methods

Multimedia Tools and Applications, ISSN 1380-7501, Volume 83, 15, Pages 46757-46778, 10.1007/s11042-024-18884-8

Contributors

Koenitz H. 0000-0002-3390-831X (Corresponding author) [1] Roth C. 0000-0001-7105-7758 [2] Mekler E.D. 0000-0003-0076-6703 [3]

Affiliations

  1. [1] Södertörn University
  2. [NORA names: Sweden; Europe, EU; Nordic; OECD];
  3. [2] European Research
  4. [NORA names: Netherlands; Europe, EU; OECD];
  5. [3] IT University of Copenhagen
  6. [NORA names: ITU IT University of Copenhagen; University; Denmark; Europe, EU; Nordic; OECD]

Abstract

Interactive digital narratives (IDNs) create alternate realities using both fictional and non-fiction material. The interactive aspect of IDN turns audiences into participants and enables the exploration of alternative perspectives and actions within a single artifact. Such multifaceted representations make IDN a vehicle for representing complex issues, a crucial capability at a time when the limits of traditional narrative media to adequately represent complex issues such as climate change become apparent. Conversely, properly evaluated, generalized knowledge about how exactly IDNs engage and influence us and what this means for the design of such works is still scant and thus this topic needs scholarly attention. In this overview paper, we discuss the potential of IDN, but also the difficulties of realizing this potential in terms of design and of verifying the effectiveness through empirical research methods. The potential of IDN as dynamic, participatory, and encyclopedic artifacts can be clearly expressed, yet the same cannot be said when it comes to the design and especially the evaluation of intended prosocial effects, the topic this paper is focused on. We start by identifying the problem of IDN design resulting from a combination of the lack of generalized knowledge and formal professional training. Then, we discuss the challenge of measuring the effectiveness of IDN design for prosocial effects and report on several case studies. In this context, we discuss methodological issues and advocate for best practices. Finally, we consider future steps in addressing the continuing challenge of evaluating IDNs.

Keywords

Alternate realities, Design conventions, Design principles, Empirical methods, Evaluation method development, Interactive Digital Narrative (IDN), Interactive digital narrative design, Ludonarrative, Narrative design, Prosocial effects, User studies

Funders

  • European Cooperation in Science and Technology
  • COST Association

Data Provider: Elsevier